Form 8-K
8-K — GameSquare Holdings, Inc.
Accession: 0001493152-26-023115
Filed: 2026-05-14
Period: 2026-05-14
CIK: 0001714562
SIC: 7900 (SERVICES-AMUSEMENT & RECREATION SERVICES)
Item: Results of Operations and Financial Condition
Item: Financial Statements and Exhibits
Documents
8-K — form8-k.htm (Primary)
EX-99.1 (ex99-1.htm)
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8-K
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2026-05-14
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UNITED
STATES
SECURITIES
AND EXCHANGE COMMISSION
WASHINGTON,
D.C. 20549
FORM
8-K
CURRENT
REPORT
Pursuant
to Section 13 OR 15(d)
of
the Securities Exchange Act of 1934
Date
of Report (Date of earliest event reported): May 14, 2026
GameSquare
Holdings, Inc.
(Exact
name of registrant as specified in its charter)
Delaware
001-39389
99-1946435
(State
or other jurisdiction
of
incorporation)
(Commission
File
Number)
(IRS
Employer
Identification
No.)
6775
Cowboys Way, Ste. 1335
Frisco,
Texas, USA
75034
(Address
of principal executive offices)
(Zip
Code)
Registrant’s
telephone number, including area code: (216) 464-6400
N/A
(Former
name or former address, if changed since last report)
Check
the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under
any of the following provisions:
☐
Written
communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
☐
Soliciting
material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
☐
Pre-commencement
communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
☐
Pre-commencement
communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
Securities
registered pursuant to Section 12(b) of the Act:
Title
of each class
Trading
Symbol(s)
Name
of each exchange on which registered
Common
Stock, $0.0001 par value per share
GAME
The
Nasdaq Stock Market LLC
Indicate
by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405
of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).
Emerging
growth company ☒
If
an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying
with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐
Item
2.02. Results of Operations and Financial Condition.
On
May 14, 2026, GameSquare Holdings, Inc. (the “Company”) issued a press release announcing its financial results for the three
months ended March 31, 2026. A copy of such press release is furnished as Exhibit 99.1 to this Current Report on Form 8-K.
The
information in this Current Report on Form 8-K furnished pursuant to Item 2.02, including Exhibit 99.1, shall not be deemed to be “filed”
for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject
to liability under that section, and shall not be deemed incorporated by reference in any filing under the Securities Act of 1933, as
amended, or the Exchange Act, except as shall be expressly set forth by specific reference in such filing.
Item
9.01 Financial Statements and Exhibits.
(d)
Exhibits.
The
exhibit listed in the following Exhibit Index is provided as part of the information furnished under Item 2.02 of this Current Report
on Form 8-K.
EXHIBIT
INDEX
Exhibit
Number
Description
99.1
Press Release of GameSquare Holdings, Inc., dated May 14, 2026.
104
Cover
Page Interactive Data File (embedded with the Inline XBRL document).
SIGNATURES
Pursuant
to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by
the undersigned hereunto duly authorized.
GAMESQUARE
HOLDINGS, INC.
(Registrant)
Date:
May 14, 2026
By:
/s/
Justin Kenna
Name:
Justin
Kenna
Title:
Chief
Executive Officer, President and Director
EX-99.1
EX-99.1
Filename: ex99-1.htm · Sequence: 2
Exhibit
99.1
GameSquare
Holdings Reports 2026 First Quarter Results
with revenue up 95.0% year-over-year
Client
wins have accelerated early in the second quarter supporting expected strength in second quarter and second half of 2026 sales
May
14, 2026, FRISCO, TX – GameSquare Holdings, Inc. (NASDAQ: GAME), (“GameSquare”, or the “Company”),
today announced financial results for the three months ended March 31, 2026.
Justin
Kenna, CEO of GameSquare stated, “GameSquare is off to a solid start in 2026, delivering first quarter results that were in line
with our expectations during what is typically the seasonally slowest period of the year. Our performance reflects the increasing contribution
of the integrated platform we have built, the expanding benefits of recent acquisitions, and the investments we are making in our go-to-market
strategy. Importantly, recent sales activity reinforces the value of our solutions and our ability to connect brands, creators, and audiences
across the global creator economy.”
Kenna
continued, “We continue to evaluate opportunistic share repurchases, strategic M&A, and investments that can strengthen our
platform, expand our creator ecosystem, and drive profitable growth. The recent additions of Justin Miclat and the popular creator “Steak”
further enhance our ability to identify, recruit, monetize, and deploy influential creator talent with highly engaged audiences and meaningful
brand appeal. These additions deepen our creator network, expand the commercial opportunities we can bring to brand partners, and reinforce
the value of our integrated platform. One example has been our growing relationship with Capcom, where we supported the launch of their
Resident Evil™ Requiem title in the first quarter of 2026 that became Capcom’s most successful launch in the franchise
to date. Another recent example is Hungryboy Hot Sauce, the viral hot-sauce brand from YouTube collective The Boys, which launched in
November 2025 across H-E-B grocery stores and has since expanded to Spencer’s and nearly 300 World Market stores. This success
highlights our ability to convert creator influence into scalable consumer products, retail distribution, and incremental monetization
opportunities. We expect to add additional commercially relevant creators to our platform during the second quarter, further expanding
a talent ecosystem built to drive brand partnerships, consumer products, content, and experiential revenue.”
“Sales
momentum has accelerated early in the second quarter, supported by expanded programs with several of the top video game publishers, recent
creator additions, and growing opportunities across all aspects of our business. These wins leverage GameSquare’s full platform,
including talent, creative, media, data, and experiential production, and provide increased visibility into our expected second quarter
performance and second half growth. Based on current expectations, recent creator additions, and the Company’s current operating
plan, we are reaffirming our full year 2026 guidance of $85 million to $90 million in proforma revenue and more than $5 million of adjusted
EBITDA, subject to the risks and uncertainties described below,” Kenna concluded.
Reported
results for the three months ended March 31, 2026, compared to March 31, 2025 (unaudited)
●
Revenue of $14.5 million, compared to $7.4 million
●
Gross profit of $5.6 million, compared to $3.2 million
●
Gross margin of 38.4%, compared to 42.5%
●
Net loss from continuing operations of $17.6 million (see following
bullet), compared to $3.8 million.
●
The $17.6 million net loss in the first quarter of 2026 included
a $14.6 million change in fair value loss on digital assets and $1.1 million of one-time transaction costs related to the TubeBuddy acquisition
●
Adjusted EBITDA loss of $1.1 million, compared to an adjusted
EBITDA loss of $2.6 million
●
Adjusted EBITDA was -7.6% of revenue, versus -34.7% of revenue
Proforma*
results for the three months ended March 31, 2026 (unaudited)
●
Revenue of $15.8 million
●
Gross profit of $6.8 million
●
Gross margin of 43.1%
●
Adjusted EBITDA loss of $0.7 million, or -4.2% of proforma
revenue
*
Proforma financial results include TubeBuddy for the 2026 first quarter. All quarterly financial information and proforma is unaudited.
Stock
Repurchases
During
the first quarter, GameSquare repurchased 2.07 million shares of its common stock for $0.75 million, representing an average price of
approximately $0.36 per share.
As
of May 13, 2026, GameSquare has repurchased 7.35 million shares of its common stock for $3.6 million, representing an average price of
approximately $0.47 since the Company’s repurchase program started in October 2025. The Company has approximately $11.4 million
remaining under its current authorization.
Strategic
Talent Additions
On
May 14, 2026, GameSquare announced the appointment of Justin Miclat as Chief Growth Officer of its wholly owned subsidiary Click and
the addition of several major creators to Click’s roster, including Steak, the second-largest Roblox creator, which further strengthens
GameSquare’s position as a scaled platform at the center of the creator economy.
The
newly added talent is expected to generate more than $5 million of incremental annualized revenue, while enhancing GameSquare’s
ability to connect leading creators with global brands through its integrated platform spanning talent management, data analytics, creative
services, and experiential activations. These additions add the following benefits to GameSquare’s platform:
●
Expands creator reach: Adds Steak and other top creators
across gaming’s largest platforms.
●
Adds proven leadership: Justin Miclat brings a track
record of scaling and monetizing leading digital talent.
●
Increases revenue visibility: Recently added talent
is expected to generate over $5 million of incremental annualized revenue.
●
Deepens brand opportunities: Creates more inventory
and audience reach for creator-led campaigns.
●
Supports scalable growth: Adds creator-driven revenue
streams with attractive operating leverage.
TubeBuddy
Acquisition
On
February 20, 2026, GameSquare entered into an asset purchase agreement with BENlabs to acquire TubeBuddy, an AI-enabled software and
workflow platform for creators and brands focused on optimizing YouTube channel performance and audience growth.
The
addition of TubeBuddy enhances GameSquare’s technology stack, expands direct relationships with creators, and creates new opportunities
for data-driven brand partnerships and monetization. With the addition of TubeBuddy, GameSquare’s platform includes:
●
An AI-enabled software platform with proven tools embedded
into creator workflows
●
Anticipated increase to recurring software and subscription
revenue
●
First-party creator and channel data capabilities
●
Powerful cross-platform brand and performance marketing solutions
●
Expands opportunities across GameSquare’s media, esports,
and creator network
According
to company estimates, TubeBuddy has helped more than 10 million creators on their YouTube journeys. Its technology is designed to help
creators grow faster, increase per-video views, and drive stronger subscriber growth. TubeBuddy also serves major media companies and
global publishers.
2026
Outlook
On
a proforma basis, which takes into account the Company’s plans with the TubeBuddy business as if it was acquired on January 1,
2026, the Company is reiterating its previously announced annual financial guidance for fiscal year 2026. The Company’s annual
guidance for 2026 includes:
●
Revenue of $85 million to $90 million
●
Gross margin of 35% to 40%
●
Adjusted EBITDA of over $5 million
Adjusted
EBITDA guidance excludes items such as transaction costs, impairments, and other one-time expenses, and that a reconciliation is not
provided due to forward-looking uncertainty and unreasonable efforts.
GameSquare’s
Treasury Management Assets at March 31, 20261:
●
Ethereum (“ETH”) Assets: The Company held
15,502.70 ETH, 5,435.25 of which was in its onchain yield strategy with Dialectic.
●
Altcoin Assets: The Company had $1.6 million of altcoins
on its balance sheet at March 31, 2026, in $Anime and $Rekt Coin.
●
Total Digital Asset Treasury Assets + Cash: The Company
had $35.9 million in ETH, Altcoin investments, interests in the Dialectic onchain yield strategy and cash, or $0.37 per share as of March
31, 2026. Cash at March 31, 2026, was $2.4 million, with an additional $1.8 million in restricted cash.
1
Digital asset values are subject to significant volatility and are valued based on market prices as of the reporting date.
Use
of Non-GAAP Financial Measures
This
release includes measures that are not in accordance with U.S. generally accepted accounting principles (“Non-GAAP measures”).
These Non-GAAP measures should be viewed in addition to, and not as a substitute for, the Company’s reported GAAP results, and
may be different from Non-GAAP measures used by other companies. In addition, these Non-GAAP measures are not based on any comprehensive
set of accounting rules or principles. GameSquare’s management uses these Non-GAAP measures for internal budgeting and forecasting
purposes and to evaluate GameSquare’s financial performance. GameSquare’s management believes the presentation of these Non-GAAP
measures is useful to investors for comparing prior periods and analyzing ongoing business trends and operating results. For further
information regarding these Non-GAAP measures, please refer to the tables presenting reconciliations of our Non-GAAP results to our U.S.
GAAP results and the “Management’s use of Non-GAAP Measures” that accompany this press release.
Conference
Call Details
Justin
Kenna, CEO, and Mike Munoz, CFO are scheduled to host a conference call with the investment community. Analysts and interested investors
can join the call via the details below:
Date:
May 14, 2026
Time:
5:00 pm ET
Webcast:
https://event.choruscall.com/mediaframe/webcast.html?webcastid=lSzKJbOc
Investor
Relations
Andrew
Berger
Phone:
(216) 464-6400
Email:
ir@gamesquare.com
Media
Relations
Chelsey
Northern / The Untold
Phone:
(254) 855-4028
Email:
pr@gamesquare.com
About
GameSquare Holdings, Inc.
GameSquare
(NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen
Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports,
one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native
business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across
gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management
program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing
media company at the intersection of culture, technology, and next-generation financial innovation.
To
learn more, visit www.gamesquare.com.
Forward-Looking
Information
This
news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking
statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact,
are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement
that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events
or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”,
“anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”,
“estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain
actions, events or results “may” or “could”, “would”, “might” or “will” be
taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking
statements relate, among other things, to: the Company’s future performance, revenue, growth and profitability; and the Company’s
ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information
currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive
statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include,
but are not limited to: the Company’s ability to grow its business and being able to execute on its business plans, the success
of Company’s vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize
on opportunities, the Company continuing to attract qualified personnel to support its development requirements, the continued development,
acceptance and adoption of digital assets; the availability, security and functionality of digital asset custody solutions and related
infrastructure, the liquidity and stability of digital asset markets, the Company’s ability to manage the significant price volatility
associated with digital assets, and the ability of the Company and its service providers to maintain adequate cybersecurity protections
and safeguard digital assets from theft, loss or unauthorized access. These assumptions, while considered reasonable, are subject to
known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from
those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s ability
to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings
or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms,
dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These
risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s
most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future
events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the
forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking
statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.
GameSquare
Holdings, Inc.
Consolidated
Balance Sheets
March 31,
2026
(Unaudited)
December 31,
2025
Assets
Cash
$ 2,357,661
$ 4,604,781
Restricted cash
1,837,998
1,769,552
Accounts receivable, net
10,692,528
8,733,159
Digital assets
22,836,912
5,987,720
Government remittances
317,364
343,488
Prepaid expenses and other current assets
798,193
771,902
Total current assets
38,840,656
22,210,602
Investments
137,023
383,503
Investment in ETH fund
10,680,541
41,374,063
Promissory note receivable, non-current
549,000
549,000
Property and equipment, net
113,073
114,054
Goodwill
8,619,295
5,912,230
Intangible assets, definite lived, net
7,980,779
5,414,452
Intangible assets, indefinite lived
-
1,945,962
Right-of-use assets
1,294,152
1,398,515
Total assets
$ 68,214,519
$ 79,302,381
Liabilities, Mezzanine Equity and Shareholders’ Equity
Accounts payable
$ 20,625,627
$ 21,929,984
Accrued expenses and other current liabilities
7,012,480
6,788,876
Players liability account
47,535
47,535
Deferred revenue
5,770,860
3,952,295
Current portion of operating lease liability
449,749
441,485
Promissory notes payable, current
9,500,000
2,000,000
Warrant liability
967,429
1,626,832
Deferred purchase consideration
66,399
3,996,548
Arbitration reserve
65,249
93,041
Total current liabilities
44,505,328
40,876,596
Contingent purchase consideration, non-current
2,353,517
807,000
Deferred tax liability
810,704
810,704
Operating lease liability
1,041,033
1,154,341
Total liabilities
48,710,582
43,648,641
Commitments and contingencies (Note 17)
Series A-2 redeemable convertible preferred stock ($0.0001 par value, 50,000,000
authorized, 5,000,000 and 0 shares issued and outstanding as of March 31, 2026 and December 31, 2025, respectively)
1,769,744
-
Total Mezzanine equity
1,769,744
-
Series A-1 convertible preferred stock ($0.0001 par value, 50,000,000 authorized, 3,433 shares issued and outstanding as of
March 31, 2026 and December 31, 2025)
3,924,296
3,924,296
Common stock ($0.0001 par value, 100,000,000 shares authorized, 95,761,215 and 98,066,751 shares issued and outstanding as of March 31, 2026 and December 31, 2025, respectively)
9,577
9,807
Additional paid-in capital
194,335,860
195,158,882
Treasury stock
-
(580,715 )
Accumulated other comprehensive loss
(559,029 )
(586,991 )
Non-controlling interest
-
-
Accumulated deficit
(179,976,511 )
(162,271,539 )
Total shareholders’ equity
17,734,193
35,653,740
Total liabilities, mezzanine equity and shareholders’ equity
$ 68,214,519
$ 79,302,381
GameSquare
Holdings, Inc.
Consolidated
Statements of Operations and Comprehensive Loss
(Quarterly
information unaudited)
Three months ended March 31,
2026
2025
Revenue
$ 14,503,721
$ 7,439,124
Cost of revenue
8,931,440
4,281,199
Gross profit
5,572,281
3,157,925
Operating expenses:
General and administrative
4,439,647
3,707,625
Selling and marketing
2,143,014
1,335,761
Research and development
610,802
654,053
Depreciation and amortization
430,250
204,131
Contract exit costs
150,855
617,213
Other operating expenses
1,171,697
745,377
Total operating expenses
8,946,265
7,264,160
Loss from continuing operations
(3,373,984 )
(4,106,235 )
Other income (expense), net:
Interest income (expense)
(329,101 )
26,586
Change in fair value of convertible debt carried at fair value
-
333,477
Change in fair value of warrant liability
659,383
5,347
Arbitration settlement reserve
27,792
55,583
Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund
(14,592,149 )
-
Other income (expense), net
(2,593 )
(73,464 )
Total other income (expense), net
(14,236,668 )
347,529
Loss from continuing operations before income taxes
(17,610,652 )
(3,758,706 )
Income tax expense
-
-
Net income (loss) from continuing operations
(17,610,652 )
(3,758,706 )
Net income (loss) from discontinued operations
(94,320 )
(3,415,030 )
Net loss
(17,704,972 )
(7,173,736 )
Net loss attributable to non-controlling interest
-
2,018,132
Net loss attributable to GameSquare Holdings, Inc.
$ (17,704,972 )
$ (5,155,604 )
Comprehensive loss, net of tax:
Net loss
$ (17,704,972 )
$ (7,173,736 )
Change in foreign currency translation adjustment
27,962
162,526
Comprehensive loss
(17,677,010 )
(7,011,210 )
Comprehensive loss attributable to non-controlling interest
-
2,018,132
Comprehensive loss
$ (17,677,010 )
$ (4,993,078 )
Income (loss) per common share attributable to GameSquare Holdings, Inc. - basic and assuming
dilution:
From continuing operations
$ (0.18 )
$ (0.10 )
From discontinued operations
(0.00 )
(0.04 )
Loss per common share attributable to GameSquare Holdings, Inc. - basic and
assuming dilution
$ (0.18 )
$ (0.14 )
Weighted average common shares outstanding - basic and diluted
97,334,103
36,719,712
Management’s
use of Non-GAAP Measures
This
release contains certain financial performance measures, including “EBITDA” and “Adjusted EBITDA,” that are not
recognized under accounting principles generally accepted in the United States of America (“GAAP”) and do not have a standardized
meaning prescribed by GAAP. As a result, these measures may not be comparable to similar measures presented by other companies. For a
reconciliation of these measures to the most directly comparable financial information presented in the Financial Statements in accordance
with GAAP, see the section entitled “Reconciliation of Non-GAAP Measures” below.
We
believe EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding
the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses.
We define “EBITDA” as net income (loss) before (i) depreciation and amortization; (ii) income taxes; and (iii) interest expense.
Adjusted
EBITDA
We
believe Adjusted EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results
by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring
expenses. We define “Adjusted EBITDA” as EBITDA adjusted to exclude extraordinary items, non-recurring items and other non-cash
items, including, but not limited to (i) share based compensation expense, (ii) transaction costs related to merger and acquisition activities,
(iii) arbitration settlement reserves and other non-recurring legal settlement expenses, (iv) contract exit costs, primarily comprised
of employee severance resulting from integration of acquired businesses, (v) impairment of goodwill and intangible assets, (vi) gains
and losses on extinguishment of debt, (vii) change in fair value of assets and liabilities adjusted to fair value on a quarterly basis,
(viii) gains and losses from discontinued operations, and (ix) net income (loss) attributable to non-controlling interest.
Reconciliation
of Non-GAAP Measures
A
reconciliation of Adjusted EBITDA to the most directly comparable measure determined under U.S. GAAP is set out below. (Unaudited)
Three months ended March 31,
2026
2025
Net loss
$ (17,704,972 )
$ (7,173,736 )
Interest (income) expense, net
329,101
(26,586 )
Income tax expense
-
-
Amortization and depreciation
430,250
204,131
Share-based payments
527,686
28,998
Realized and change in unrealized (gain) loss on digital assets and investment in ETH fund
14,592,149
-
Transaction costs
1,090,845
745,377
Arbitration settlement reserve
(27,792 )
(55,583 )
Contract exit costs
150,855
617,213
Change in fair value of contingent purchase consideration
80,852
-
Change in fair value of warrant liability
(659,383 )
(5,347 )
Change in fair value of convertible debt carried at fair value
-
(333,477 )
Loss (gain) on disposition of subsidiary
-
298,382
Loss from discontinued operations
94,320
3,116,648
Adjusted EBITDA
$ (1,096,089 )
$ (2,583,980 )
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May 14, 2026
Cover [Abstract]
Document Type
8-K
Amendment Flag
false
Document Period End Date
May 14, 2026
Entity File Number
001-39389
Entity Registrant Name
GameSquare
Holdings, Inc.
Entity Central Index Key
0001714562
Entity Tax Identification Number
99-1946435
Entity Incorporation, State or Country Code
DE
Entity Address, Address Line One
6775
Cowboys Way
Entity Address, Address Line Two
Ste. 1335
Entity Address, City or Town
Frisco
Entity Address, State or Province
TX
Entity Address, Country
US
Entity Address, Postal Zip Code
75034
City Area Code
(216)
Local Phone Number
464-6400
Written Communications
false
Soliciting Material
false
Pre-commencement Tender Offer
false
Pre-commencement Issuer Tender Offer
false
Title of 12(b) Security
Common
Stock, $0.0001 par value per share
Trading Symbol
GAME
Security Exchange Name
NASDAQ
Entity Emerging Growth Company
true
Elected Not To Use the Extended Transition Period
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Area code of city
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Cover page.
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For the EDGAR submission types of Form 8-K: the date of the report, the date of the earliest event reported; for the EDGAR submission types of Form N-1A: the filing date; for all other submission types: the end of the reporting or transition period. The format of the date is YYYY-MM-DD.
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The type of document being provided (such as 10-K, 10-Q, 485BPOS, etc). The document type is limited to the same value as the supporting SEC submission type, or the word 'Other'.
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- Definition
Address Line 1 such as Attn, Building Name, Street Name
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Address Line 2 such as Street or Suite number
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Name of the City or Town
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ISO 3166-1 alpha-2 country code.
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Code for the postal or zip code
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Name of the state or province.
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A unique 10-digit SEC-issued value to identify entities that have filed disclosures with the SEC. It is commonly abbreviated as CIK.
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Reference 1: http://www.xbrl.org/2003/role/presentationRef
-Publisher SEC
-Name Exchange Act
-Number 240
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Indicate if registrant meets the emerging growth company criteria.
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Indicate if an emerging growth company has elected not to use the extended transition period for complying with any new or revised financial accounting standards.
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Commission file number. The field allows up to 17 characters. The prefix may contain 1-3 digits, the sequence number may contain 1-8 digits, the optional suffix may contain 1-4 characters, and the fields are separated with a hyphen.
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Two-character EDGAR code representing the state or country of incorporation.
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- Definition
The exact name of the entity filing the report as specified in its charter, which is required by forms filed with the SEC.
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-Publisher SEC
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-Number 240
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The Tax Identification Number (TIN), also known as an Employer Identification Number (EIN), is a unique 9-digit value assigned by the IRS.
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Local phone number for entity.
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Boolean flag that is true when the Form 8-K filing is intended to satisfy the filing obligation of the registrant as pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act.
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Boolean flag that is true when the Form 8-K filing is intended to satisfy the filing obligation of the registrant as pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act.
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Title of a 12(b) registered security.
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Name of the Exchange on which a security is registered.
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Boolean flag that is true when the Form 8-K filing is intended to satisfy the filing obligation of the registrant as soliciting material pursuant to Rule 14a-12 under the Exchange Act.
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Trading symbol of an instrument as listed on an exchange.
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Boolean flag that is true when the Form 8-K filing is intended to satisfy the filing obligation of the registrant as written communications pursuant to Rule 425 under the Securities Act.
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