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Form 8-K

sec.gov

8-K — GameSquare Holdings, Inc.

Accession: 0001493152-26-023115

Filed: 2026-05-14

Period: 2026-05-14

CIK: 0001714562

SIC: 7900 (SERVICES-AMUSEMENT & RECREATION SERVICES)

Item: Results of Operations and Financial Condition

Item: Financial Statements and Exhibits

Documents

8-K — form8-k.htm (Primary)

EX-99.1 (ex99-1.htm)

XML — IDEA: XBRL DOCUMENT (R1.htm)

8-K

8-K (Primary)

Filename: form8-k.htm · Sequence: 1

false

0001714562

0001714562

2026-05-14

2026-05-14

iso4217:USD

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UNITED

STATES

SECURITIES

AND EXCHANGE COMMISSION

WASHINGTON,

D.C. 20549

FORM

8-K

CURRENT

REPORT

Pursuant

to Section 13 OR 15(d)

of

the Securities Exchange Act of 1934

Date

of Report (Date of earliest event reported): May 14, 2026

GameSquare

Holdings, Inc.

(Exact

name of registrant as specified in its charter)

Delaware

001-39389

99-1946435

(State

or other jurisdiction

of

incorporation)

(Commission

File

Number)

(IRS

Employer

Identification

No.)

6775

Cowboys Way, Ste. 1335

Frisco,

Texas, USA

75034

(Address

of principal executive offices)

(Zip

Code)

Registrant’s

telephone number, including area code: (216) 464-6400

N/A

(Former

name or former address, if changed since last report)

Check

the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under

any of the following provisions:

Written

communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)

Soliciting

material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)

Pre-commencement

communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))

Pre-commencement

communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

Securities

registered pursuant to Section 12(b) of the Act:

Title

of each class

Trading

Symbol(s)

Name

of each exchange on which registered

Common

Stock, $0.0001 par value per share

GAME

The

Nasdaq Stock Market LLC

Indicate

by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405

of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).

Emerging

growth company ☒

If

an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying

with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐

Item

2.02. Results of Operations and Financial Condition.

On

May 14, 2026, GameSquare Holdings, Inc. (the “Company”) issued a press release announcing its financial results for the three

months ended March 31, 2026. A copy of such press release is furnished as Exhibit 99.1 to this Current Report on Form 8-K.

The

information in this Current Report on Form 8-K furnished pursuant to Item 2.02, including Exhibit 99.1, shall not be deemed to be “filed”

for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject

to liability under that section, and shall not be deemed incorporated by reference in any filing under the Securities Act of 1933, as

amended, or the Exchange Act, except as shall be expressly set forth by specific reference in such filing.

Item

9.01 Financial Statements and Exhibits.

(d)

Exhibits.

The

exhibit listed in the following Exhibit Index is provided as part of the information furnished under Item 2.02 of this Current Report

on Form 8-K.

EXHIBIT

INDEX

Exhibit

Number

Description

99.1

Press Release of GameSquare Holdings, Inc., dated May 14, 2026.

104

Cover

Page Interactive Data File (embedded with the Inline XBRL document).

SIGNATURES

Pursuant

to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by

the undersigned hereunto duly authorized.

GAMESQUARE

HOLDINGS, INC.

(Registrant)

Date:

May 14, 2026

By:

/s/

Justin Kenna

Name:

Justin

Kenna

Title:

Chief

Executive Officer, President and Director

EX-99.1

EX-99.1

Filename: ex99-1.htm · Sequence: 2

Exhibit

99.1

GameSquare

Holdings Reports 2026 First Quarter Results

with revenue up 95.0% year-over-year

Client

wins have accelerated early in the second quarter supporting expected strength in second quarter and second half of 2026 sales

May

14, 2026, FRISCO, TX – GameSquare Holdings, Inc. (NASDAQ: GAME), (“GameSquare”, or the “Company”),

today announced financial results for the three months ended March 31, 2026.

Justin

Kenna, CEO of GameSquare stated, “GameSquare is off to a solid start in 2026, delivering first quarter results that were in line

with our expectations during what is typically the seasonally slowest period of the year. Our performance reflects the increasing contribution

of the integrated platform we have built, the expanding benefits of recent acquisitions, and the investments we are making in our go-to-market

strategy. Importantly, recent sales activity reinforces the value of our solutions and our ability to connect brands, creators, and audiences

across the global creator economy.”

Kenna

continued, “We continue to evaluate opportunistic share repurchases, strategic M&A, and investments that can strengthen our

platform, expand our creator ecosystem, and drive profitable growth. The recent additions of Justin Miclat and the popular creator “Steak”

further enhance our ability to identify, recruit, monetize, and deploy influential creator talent with highly engaged audiences and meaningful

brand appeal. These additions deepen our creator network, expand the commercial opportunities we can bring to brand partners, and reinforce

the value of our integrated platform. One example has been our growing relationship with Capcom, where we supported the launch of their

Resident Evil™ Requiem title in the first quarter of 2026 that became Capcom’s most successful launch in the franchise

to date. Another recent example is Hungryboy Hot Sauce, the viral hot-sauce brand from YouTube collective The Boys, which launched in

November 2025 across H-E-B grocery stores and has since expanded to Spencer’s and nearly 300 World Market stores. This success

highlights our ability to convert creator influence into scalable consumer products, retail distribution, and incremental monetization

opportunities. We expect to add additional commercially relevant creators to our platform during the second quarter, further expanding

a talent ecosystem built to drive brand partnerships, consumer products, content, and experiential revenue.”

“Sales

momentum has accelerated early in the second quarter, supported by expanded programs with several of the top video game publishers, recent

creator additions, and growing opportunities across all aspects of our business. These wins leverage GameSquare’s full platform,

including talent, creative, media, data, and experiential production, and provide increased visibility into our expected second quarter

performance and second half growth. Based on current expectations, recent creator additions, and the Company’s current operating

plan, we are reaffirming our full year 2026 guidance of $85 million to $90 million in proforma revenue and more than $5 million of adjusted

EBITDA, subject to the risks and uncertainties described below,” Kenna concluded.

Reported

results for the three months ended March 31, 2026, compared to March 31, 2025 (unaudited)

Revenue of $14.5 million, compared to $7.4 million

Gross profit of $5.6 million, compared to $3.2 million

Gross margin of 38.4%, compared to 42.5%

Net loss from continuing operations of $17.6 million (see following

bullet), compared to $3.8 million.

The $17.6 million net loss in the first quarter of 2026 included

a $14.6 million change in fair value loss on digital assets and $1.1 million of one-time transaction costs related to the TubeBuddy acquisition

Adjusted EBITDA loss of $1.1 million, compared to an adjusted

EBITDA loss of $2.6 million

Adjusted EBITDA was -7.6% of revenue, versus -34.7% of revenue

Proforma*

results for the three months ended March 31, 2026 (unaudited)

Revenue of $15.8 million

Gross profit of $6.8 million

Gross margin of 43.1%

Adjusted EBITDA loss of $0.7 million, or -4.2% of proforma

revenue

*

Proforma financial results include TubeBuddy for the 2026 first quarter. All quarterly financial information and proforma is unaudited.

Stock

Repurchases

During

the first quarter, GameSquare repurchased 2.07 million shares of its common stock for $0.75 million, representing an average price of

approximately $0.36 per share.

As

of May 13, 2026, GameSquare has repurchased 7.35 million shares of its common stock for $3.6 million, representing an average price of

approximately $0.47 since the Company’s repurchase program started in October 2025. The Company has approximately $11.4 million

remaining under its current authorization.

Strategic

Talent Additions

On

May 14, 2026, GameSquare announced the appointment of Justin Miclat as Chief Growth Officer of its wholly owned subsidiary Click and

the addition of several major creators to Click’s roster, including Steak, the second-largest Roblox creator, which further strengthens

GameSquare’s position as a scaled platform at the center of the creator economy.

The

newly added talent is expected to generate more than $5 million of incremental annualized revenue, while enhancing GameSquare’s

ability to connect leading creators with global brands through its integrated platform spanning talent management, data analytics, creative

services, and experiential activations. These additions add the following benefits to GameSquare’s platform:

Expands creator reach: Adds Steak and other top creators

across gaming’s largest platforms.

Adds proven leadership: Justin Miclat brings a track

record of scaling and monetizing leading digital talent.

Increases revenue visibility: Recently added talent

is expected to generate over $5 million of incremental annualized revenue.

Deepens brand opportunities: Creates more inventory

and audience reach for creator-led campaigns.

Supports scalable growth: Adds creator-driven revenue

streams with attractive operating leverage.

TubeBuddy

Acquisition

On

February 20, 2026, GameSquare entered into an asset purchase agreement with BENlabs to acquire TubeBuddy, an AI-enabled software and

workflow platform for creators and brands focused on optimizing YouTube channel performance and audience growth.

The

addition of TubeBuddy enhances GameSquare’s technology stack, expands direct relationships with creators, and creates new opportunities

for data-driven brand partnerships and monetization. With the addition of TubeBuddy, GameSquare’s platform includes:

An AI-enabled software platform with proven tools embedded

into creator workflows

Anticipated increase to recurring software and subscription

revenue

First-party creator and channel data capabilities

Powerful cross-platform brand and performance marketing solutions

Expands opportunities across GameSquare’s media, esports,

and creator network

According

to company estimates, TubeBuddy has helped more than 10 million creators on their YouTube journeys. Its technology is designed to help

creators grow faster, increase per-video views, and drive stronger subscriber growth. TubeBuddy also serves major media companies and

global publishers.

2026

Outlook

On

a proforma basis, which takes into account the Company’s plans with the TubeBuddy business as if it was acquired on January 1,

2026, the Company is reiterating its previously announced annual financial guidance for fiscal year 2026. The Company’s annual

guidance for 2026 includes:

Revenue of $85 million to $90 million

Gross margin of 35% to 40%

Adjusted EBITDA of over $5 million

Adjusted

EBITDA guidance excludes items such as transaction costs, impairments, and other one-time expenses, and that a reconciliation is not

provided due to forward-looking uncertainty and unreasonable efforts.

GameSquare’s

Treasury Management Assets at March 31, 20261:

Ethereum (“ETH”) Assets: The Company held

15,502.70 ETH, 5,435.25 of which was in its onchain yield strategy with Dialectic.

Altcoin Assets: The Company had $1.6 million of altcoins

on its balance sheet at March 31, 2026, in $Anime and $Rekt Coin.

Total Digital Asset Treasury Assets + Cash: The Company

had $35.9 million in ETH, Altcoin investments, interests in the Dialectic onchain yield strategy and cash, or $0.37 per share as of March

31, 2026. Cash at March 31, 2026, was $2.4 million, with an additional $1.8 million in restricted cash.

1

Digital asset values are subject to significant volatility and are valued based on market prices as of the reporting date.

Use

of Non-GAAP Financial Measures

This

release includes measures that are not in accordance with U.S. generally accepted accounting principles (“Non-GAAP measures”).

These Non-GAAP measures should be viewed in addition to, and not as a substitute for, the Company’s reported GAAP results, and

may be different from Non-GAAP measures used by other companies. In addition, these Non-GAAP measures are not based on any comprehensive

set of accounting rules or principles. GameSquare’s management uses these Non-GAAP measures for internal budgeting and forecasting

purposes and to evaluate GameSquare’s financial performance. GameSquare’s management believes the presentation of these Non-GAAP

measures is useful to investors for comparing prior periods and analyzing ongoing business trends and operating results. For further

information regarding these Non-GAAP measures, please refer to the tables presenting reconciliations of our Non-GAAP results to our U.S.

GAAP results and the “Management’s use of Non-GAAP Measures” that accompany this press release.

Conference

Call Details

Justin

Kenna, CEO, and Mike Munoz, CFO are scheduled to host a conference call with the investment community. Analysts and interested investors

can join the call via the details below:

Date:

May 14, 2026

Time:

5:00 pm ET

Webcast:

https://event.choruscall.com/mediaframe/webcast.html?webcastid=lSzKJbOc

Investor

Relations

Andrew

Berger

Phone:

(216) 464-6400

Email:

ir@gamesquare.com

Media

Relations

Chelsey

Northern / The Untold

Phone:

(254) 855-4028

Email:

pr@gamesquare.com

About

GameSquare Holdings, Inc.

GameSquare

(NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen

Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports,

one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native

business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across

gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management

program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing

media company at the intersection of culture, technology, and next-generation financial innovation.

To

learn more, visit www.gamesquare.com.

Forward-Looking

Information

This

news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking

statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact,

are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement

that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events

or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”,

“anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”,

“estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain

actions, events or results “may” or “could”, “would”, “might” or “will” be

taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking

statements relate, among other things, to: the Company’s future performance, revenue, growth and profitability; and the Company’s

ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information

currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive

statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include,

but are not limited to: the Company’s ability to grow its business and being able to execute on its business plans, the success

of Company’s vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize

on opportunities, the Company continuing to attract qualified personnel to support its development requirements, the continued development,

acceptance and adoption of digital assets; the availability, security and functionality of digital asset custody solutions and related

infrastructure, the liquidity and stability of digital asset markets, the Company’s ability to manage the significant price volatility

associated with digital assets, and the ability of the Company and its service providers to maintain adequate cybersecurity protections

and safeguard digital assets from theft, loss or unauthorized access. These assumptions, while considered reasonable, are subject to

known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from

those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s ability

to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings

or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms,

dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These

risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s

most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future

events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the

forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking

statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

GameSquare

Holdings, Inc.

Consolidated

Balance Sheets

March 31,

2026

(Unaudited)

December 31,

2025

Assets

Cash

$ 2,357,661

$ 4,604,781

Restricted cash

1,837,998

1,769,552

Accounts receivable, net

10,692,528

8,733,159

Digital assets

22,836,912

5,987,720

Government remittances

317,364

343,488

Prepaid expenses and other current assets

798,193

771,902

Total current assets

38,840,656

22,210,602

Investments

137,023

383,503

Investment in ETH fund

10,680,541

41,374,063

Promissory note receivable, non-current

549,000

549,000

Property and equipment, net

113,073

114,054

Goodwill

8,619,295

5,912,230

Intangible assets, definite lived, net

7,980,779

5,414,452

Intangible assets, indefinite lived

-

1,945,962

Right-of-use assets

1,294,152

1,398,515

Total assets

$ 68,214,519

$ 79,302,381

Liabilities, Mezzanine Equity and Shareholders’ Equity

Accounts payable

$ 20,625,627

$ 21,929,984

Accrued expenses and other current liabilities

7,012,480

6,788,876

Players liability account

47,535

47,535

Deferred revenue

5,770,860

3,952,295

Current portion of operating lease liability

449,749

441,485

Promissory notes payable, current

9,500,000

2,000,000

Warrant liability

967,429

1,626,832

Deferred purchase consideration

66,399

3,996,548

Arbitration reserve

65,249

93,041

Total current liabilities

44,505,328

40,876,596

Contingent purchase consideration, non-current

2,353,517

807,000

Deferred tax liability

810,704

810,704

Operating lease liability

1,041,033

1,154,341

Total liabilities

48,710,582

43,648,641

Commitments and contingencies (Note 17)

Series A-2 redeemable convertible preferred stock ($0.0001 par value, 50,000,000

authorized, 5,000,000 and 0 shares issued and outstanding as of March 31, 2026 and December 31, 2025, respectively)

1,769,744

-

Total Mezzanine equity

1,769,744

-

Series A-1 convertible preferred stock ($0.0001 par value, 50,000,000 authorized, 3,433 shares issued and outstanding as of

March 31, 2026 and December 31, 2025)

3,924,296

3,924,296

Common stock ($0.0001 par value, 100,000,000 shares authorized, 95,761,215 and 98,066,751 shares issued and outstanding as of March 31, 2026 and December 31, 2025, respectively)

9,577

9,807

Additional paid-in capital

194,335,860

195,158,882

Treasury stock

-

(580,715 )

Accumulated other comprehensive loss

(559,029 )

(586,991 )

Non-controlling interest

-

-

Accumulated deficit

(179,976,511 )

(162,271,539 )

Total shareholders’ equity

17,734,193

35,653,740

Total liabilities, mezzanine equity and shareholders’ equity

$ 68,214,519

$ 79,302,381

GameSquare

Holdings, Inc.

Consolidated

Statements of Operations and Comprehensive Loss

(Quarterly

information unaudited)

Three months ended March 31,

2026

2025

Revenue

$ 14,503,721

$ 7,439,124

Cost of revenue

8,931,440

4,281,199

Gross profit

5,572,281

3,157,925

Operating expenses:

General and administrative

4,439,647

3,707,625

Selling and marketing

2,143,014

1,335,761

Research and development

610,802

654,053

Depreciation and amortization

430,250

204,131

Contract exit costs

150,855

617,213

Other operating expenses

1,171,697

745,377

Total operating expenses

8,946,265

7,264,160

Loss from continuing operations

(3,373,984 )

(4,106,235 )

Other income (expense), net:

Interest income (expense)

(329,101 )

26,586

Change in fair value of convertible debt carried at fair value

-

333,477

Change in fair value of warrant liability

659,383

5,347

Arbitration settlement reserve

27,792

55,583

Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund

(14,592,149 )

-

Other income (expense), net

(2,593 )

(73,464 )

Total other income (expense), net

(14,236,668 )

347,529

Loss from continuing operations before income taxes

(17,610,652 )

(3,758,706 )

Income tax expense

-

-

Net income (loss) from continuing operations

(17,610,652 )

(3,758,706 )

Net income (loss) from discontinued operations

(94,320 )

(3,415,030 )

Net loss

(17,704,972 )

(7,173,736 )

Net loss attributable to non-controlling interest

-

2,018,132

Net loss attributable to GameSquare Holdings, Inc.

$ (17,704,972 )

$ (5,155,604 )

Comprehensive loss, net of tax:

Net loss

$ (17,704,972 )

$ (7,173,736 )

Change in foreign currency translation adjustment

27,962

162,526

Comprehensive loss

(17,677,010 )

(7,011,210 )

Comprehensive loss attributable to non-controlling interest

-

2,018,132

Comprehensive loss

$ (17,677,010 )

$ (4,993,078 )

Income (loss) per common share attributable to GameSquare Holdings, Inc. - basic and assuming

dilution:

From continuing operations

$ (0.18 )

$ (0.10 )

From discontinued operations

(0.00 )

(0.04 )

Loss per common share attributable to GameSquare Holdings, Inc. - basic and

assuming dilution

$ (0.18 )

$ (0.14 )

Weighted average common shares outstanding - basic and diluted

97,334,103

36,719,712

Management’s

use of Non-GAAP Measures

This

release contains certain financial performance measures, including “EBITDA” and “Adjusted EBITDA,” that are not

recognized under accounting principles generally accepted in the United States of America (“GAAP”) and do not have a standardized

meaning prescribed by GAAP. As a result, these measures may not be comparable to similar measures presented by other companies. For a

reconciliation of these measures to the most directly comparable financial information presented in the Financial Statements in accordance

with GAAP, see the section entitled “Reconciliation of Non-GAAP Measures” below.

We

believe EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding

the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses.

We define “EBITDA” as net income (loss) before (i) depreciation and amortization; (ii) income taxes; and (iii) interest expense.

Adjusted

EBITDA

We

believe Adjusted EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results

by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring

expenses. We define “Adjusted EBITDA” as EBITDA adjusted to exclude extraordinary items, non-recurring items and other non-cash

items, including, but not limited to (i) share based compensation expense, (ii) transaction costs related to merger and acquisition activities,

(iii) arbitration settlement reserves and other non-recurring legal settlement expenses, (iv) contract exit costs, primarily comprised

of employee severance resulting from integration of acquired businesses, (v) impairment of goodwill and intangible assets, (vi) gains

and losses on extinguishment of debt, (vii) change in fair value of assets and liabilities adjusted to fair value on a quarterly basis,

(viii) gains and losses from discontinued operations, and (ix) net income (loss) attributable to non-controlling interest.

Reconciliation

of Non-GAAP Measures

A

reconciliation of Adjusted EBITDA to the most directly comparable measure determined under U.S. GAAP is set out below. (Unaudited)

Three months ended March 31,

2026

2025

Net loss

$ (17,704,972 )

$ (7,173,736 )

Interest (income) expense, net

329,101

(26,586 )

Income tax expense

-

-

Amortization and depreciation

430,250

204,131

Share-based payments

527,686

28,998

Realized and change in unrealized (gain) loss on digital assets and investment in ETH fund

14,592,149

-

Transaction costs

1,090,845

745,377

Arbitration settlement reserve

(27,792 )

(55,583 )

Contract exit costs

150,855

617,213

Change in fair value of contingent purchase consideration

80,852

-

Change in fair value of warrant liability

(659,383 )

(5,347 )

Change in fair value of convertible debt carried at fair value

-

(333,477 )

Loss (gain) on disposition of subsidiary

-

298,382

Loss from discontinued operations

94,320

3,116,648

Adjusted EBITDA

$ (1,096,089 )

$ (2,583,980 )

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Holdings, Inc.

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Area code of city

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Cover page.

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For the EDGAR submission types of Form 8-K: the date of the report, the date of the earliest event reported; for the EDGAR submission types of Form N-1A: the filing date; for all other submission types: the end of the reporting or transition period. The format of the date is YYYY-MM-DD.

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The type of document being provided (such as 10-K, 10-Q, 485BPOS, etc). The document type is limited to the same value as the supporting SEC submission type, or the word 'Other'.

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Address Line 1 such as Attn, Building Name, Street Name

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Address Line 2 such as Street or Suite number

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Name of the City or Town

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ISO 3166-1 alpha-2 country code.

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Code for the postal or zip code

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Name of the state or province.

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A unique 10-digit SEC-issued value to identify entities that have filed disclosures with the SEC. It is commonly abbreviated as CIK.

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Indicate if registrant meets the emerging growth company criteria.

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Indicate if an emerging growth company has elected not to use the extended transition period for complying with any new or revised financial accounting standards.

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Commission file number. The field allows up to 17 characters. The prefix may contain 1-3 digits, the sequence number may contain 1-8 digits, the optional suffix may contain 1-4 characters, and the fields are separated with a hyphen.

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Two-character EDGAR code representing the state or country of incorporation.

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The exact name of the entity filing the report as specified in its charter, which is required by forms filed with the SEC.

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The Tax Identification Number (TIN), also known as an Employer Identification Number (EIN), is a unique 9-digit value assigned by the IRS.

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Local phone number for entity.

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Boolean flag that is true when the Form 8-K filing is intended to satisfy the filing obligation of the registrant as pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act.

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Boolean flag that is true when the Form 8-K filing is intended to satisfy the filing obligation of the registrant as pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act.

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Title of a 12(b) registered security.

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Name of the Exchange on which a security is registered.

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Boolean flag that is true when the Form 8-K filing is intended to satisfy the filing obligation of the registrant as soliciting material pursuant to Rule 14a-12 under the Exchange Act.

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Boolean flag that is true when the Form 8-K filing is intended to satisfy the filing obligation of the registrant as written communications pursuant to Rule 425 under the Securities Act.

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