Form 8-K
8-K — GameSquare Holdings, Inc.
Accession: 0001493152-26-037336
Filed: 2026-08-12
Period: 2026-08-10
CIK: 0001714562
SIC: 7900 (SERVICES-AMUSEMENT & RECREATION SERVICES)
Item: Results of Operations and Financial Condition
Item: Financial Statements and Exhibits
Documents
8-K — form8-k.htm (Primary)
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8-K
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2026-08-10
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UNITED
STATES
SECURITIES
AND EXCHANGE COMMISSION
WASHINGTON,
D.C. 20549
FORM
8-K
CURRENT
REPORT
Pursuant
to Section 13 OR 15(d)
of
the Securities Exchange Act of 1934
Date
of Report (Date of earliest event reported): August 10, 2026
GameSquare
Holdings, Inc.
(Exact
name of registrant as specified in its charter)
Delaware
001-39389
99-1946435
(State
or other jurisdiction
of
incorporation)
(Commission
File
Number)
(IRS
Employer
Identification
No.)
6775
Cowboys Way, Ste. 1335
Frisco,
Texas, USA
75034
(Address of principal executive
offices)
(Zip Code)
Registrant’s
telephone number, including area code: (216) 464-6400
N/A
(Former
name or former address, if changed since last report)
Check
the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under
any of the following provisions:
☐
Written communications
pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
☐
Soliciting material pursuant
to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
☐
Pre-commencement communications
pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
☐
Pre-commencement communications
pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
Securities
registered pursuant to Section 12(b) of the Act:
Title of each
class
Trading Symbol(s)
Name of each
exchange on which registered
Common Stock, $0.0001
par value per share
GAME
The Nasdaq Stock Market
LLC
Indicate
by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405
of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).
Emerging
growth company ☒
If
an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying
with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐
Item
2.02. Results of Operations and Financial Condition.
On
August 10, 2026, GameSquare Holdings, Inc. (the “Company”) issued a press release announcing its financial results for the
quarter and six months ended June 30, 2026. A copy of such press release is furnished as Exhibit 99.1 to this Current Report on Form
8-K.
The
information in this Current Report on Form 8-K furnished pursuant to Item 2.02, including Exhibit 99.1, shall not be deemed to be “filed”
for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject
to liability under that section, and shall not be deemed incorporated by reference in any filing under the Securities Act of 1933, as
amended, or the Exchange Act, except as shall be expressly set forth by specific reference in such filing.
Item
9.01 Financial Statements and Exhibits.
(d)
Exhibits.
The
exhibit listed in the following Exhibit Index is provided as part of the information furnished under Item 2.02 of this Current Report
on Form 8-K.
EXHIBIT
INDEX
Exhibit
Number
Description
99.1
Press Release of GameSquare Holdings, Inc., dated August 10, 2026.
104
Cover Page Interactive
Data File (embedded with the Inline XBRL document).
SIGNATURES
Pursuant
to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by
the undersigned hereunto duly authorized.
GAMESQUARE
HOLDINGS, INC.
(Registrant)
Date: August 12, 2026
By:
/s/ Justin Kenna
Name:
Justin Kenna
Title:
Chief Executive Officer,
President and Director
EX-99.1
EX-99.1
Filename: ex99-1.htm · Sequence: 2
Exhibit
99.1
GameSquare
Holdings Reports 2026 Second Quarter Results
with
Revenue up 137% YoY and Record Second Quarter Adjusted EBITDA
Gross
margin of 49.0% in the second quarter of 2026, representing
a
year-over-year increase of 19.6 percentage points
Net
loss of $10.6 million, includes $7.8 million in changes in unrealized loss and realized loss on digital assets and investments in ETH
fund
Adjusted
EBITDA of $1.0 million for the second quarter, driven by higher sales, strong gross margin expansion, and improved operating leverage
August
10, 2026, FRISCO, TX – GameSquare Holdings, Inc. (NASDAQ: GAME), (“GameSquare”, or the “Company”),
today announced financial results for the three- and six-months ended June 30, 2026.
Justin
Kenna, CEO of GameSquare stated, “GameSquare delivered a strong second quarter, which was ahead of plan, with positive results
accelerating meaningfully from first quarter and year-over-year levels. Revenue increased 137% year-over-year to $18.5 million, gross
margin expanded by nearly 20 percentage points to 49.0%, and adjusted EBITDA improved to a second quarter record of $1.0 million. These
results reflect strong execution, underlying organic growth across our core businesses, the positive contribution from the recent Click
and TubeBuddy acquisitions, and increasing operating leverage of our platform as our business scales.”
Kenna
added, “Revenue growth is being supported by strong bookings across GameSquare Experiences, expanding creator relationships and
deeper engagements with global partners. Recent examples include the renewal and expansion of our relationship with Riot Games and Stream
Hatchet’s selection for a second consecutive year as a data and insights provider for the Esports World Cup, which demonstrate
the value of our differentiated data, analytics and creator-intelligence capabilities. Our partnership with the U.S. Army and FaZe Esports’
partnership with CORSAIR further demonstrate the breadth of our platform and our ability to connect leading brands and organizations
with highly engaged gaming and esports audiences.”
“Expanding
our access to premium IP is an increasingly important component of GameSquare’s strategy, strengthening the value and differentiation
of our end-to-end commercial platform. We are pleased with the recent additions of World of Dance, the Esports Awards and The Mobies
to our growing portfolio of commercial IP opportunities. Equally important, we continue to expand the scale and reach of our creator
business. During the second quarter, Justin Miclat was appointed Chief Growth Officer of Click, and we added Steak, the second-largest
Roblox creator, and SypherPK, one of the world’s largest Fortnite creators, to our talent roster. As a result, Click’s creator
network now reaches more than 60 million followers across major social platforms,” Kenna continued.
“Our
strong year-to-date performance demonstrates the progress we are making and reinforces our confidence in GameSquare’s operating
model and growth strategy. As our recent acquisitions successfully integrate, we are building a stronger and more comprehensive platform
that enables GameSquare to provide a broader range of services to both new and existing customers. With revenue growth accelerating,
gross margins expanding and adjusted EBITDA turning positive, we believe we have established meaningful momentum and are well positioned
to deliver a strong second half of 2026,” Kenna concluded.
Reported
results for the three months ended June 30, 2026, compared to June 30, 2025 (unaudited)
● Revenue
of $18.5 million, compared to $7.8 million
● Gross
profit of $9.0 million, compared to $2.3 million
● Gross
margin of 49.0%, compared to 29.4%
● Net
loss from continuing operations of $10.6 million (see following bullet), compared to $4.0
million.
● The
$10.6 million net loss in the second quarter of 2026 included a $7.8 million change in fair
value loss on digital assets, $1.4 million change in fair value of contingent consideration,
$0.7 million change in fair value of warrant liability and $0.6 million of one-time transaction
costs related to M&A and other non-operating legal costs.
● Positive
adjusted EBITDA of $1.0 million, compared to an adjusted EBITDA loss of $3.2 million
● Adjusted
EBITDA was 5.2% of revenue, versus -40.5% of revenue
Reported
results for the six months ended June 30, 2026, compared to June 30, 2025 (unaudited)
● Revenue
of $33.0 million, compared to $15.2 million
● Gross
profit of $14.7 million, compared to $5.4 million
● Net
loss from continuing operations of $28.2 million (see following bullet), compared to a net
loss of $7.8 million
● The
$28.2 million net loss from continuing operations for the six months of 2026 included a $22.4
million change in fair value loss on digital assets, $1.4 million change in fair value of
contingent consideration, and $1.6 million of one-time transaction costs related to the TubeBuddy
acquisition, M&A and other non-operating costs.
● Adjusted
EBITDA loss of $0.1 million, compared to a loss of $5.7 million
● Adjusted
EBITDA loss was -0.4% of revenue, versus -37.7% of revenue last year
Proforma*
results for the six months ended June 30, 2026 (unaudited)
● Revenue
of $34.3 million
● Gross
profit of $15.9 million
● Gross
margin of 46.3%
● Adjusted
EBITDA of $0.3 million, or 0.9% of proforma revenue
*
Proforma financial results include TubeBuddy for the 2026 six months. All financial information and proforma is unaudited.
The
financial information contained in this release reflects preliminary, unaudited results for the quarter ended June 30, 2026. These preliminary
results have been prepared by management and are subject to the completion of customary quarter-end accounting procedures and the completion
of the review of the Company’s interim financial statements by its independent registered public accounting firm. As a result,
the financial information presented herein may change and the Company’s actual results and financial condition as reported in its
Quarterly Report on Form 10-Q for the quarter ended June 30, 2026 may differ from the information presented in this release.
Stock
Repurchases
During
the second quarter, GameSquare repurchased 2.8 million shares of its common stock for $1.2 million, representing an average price of
approximately $0.43 per share. In July 2026, GameSquare repurchased an additional 1.0 million shares of its common stock for $0.4 million,
representing an average price of approximately $0.38 per share.
As
of August 7, 2026, GameSquare has repurchased over 8.8 million shares of its common stock for nearly $4.1 million, representing an average
price of approximately $0.46 since the Company’s repurchase program started in October 2025. The Company has approximately $10.9
million remaining under its current authorization.
2026
Outlook
On
a proforma basis, which takes into account the Company’s plans with the TubeBuddy business as if it was acquired on January 1,
2026, the Company is reiterating its previously announced annual financial guidance for fiscal year 2026. The Company’s annual
guidance for 2026 includes:
● Revenue
of $85 million to $90 million
● Gross
margin of 35% to 40%
● Adjusted
EBITDA of over $5 million
Adjusted
EBITDA guidance excludes items such as transaction costs, impairments, and other one-time expenses, and that a reconciliation is not
provided due to forward-looking uncertainty and unreasonable efforts.
Balance
Sheet Highlights at June 30, 2026:
● Ethereum
(“ETH”) Assets1: The Company held 15,080.51 ETH
● Deferred
revenue: Increased 35.0% from December 31, 2025, reflecting the Company’s technology
and SaaS revenue growth.
● Cash
and cash equivalents: The Company had $25.9 million in ETH, Altcoin investments, and
cash, or $0.25 per share as of June 30, 2026. Cash at June 30, 2026, was $2.1 million, with
an additional $2.4 million in restricted cash.
1
Digital asset values are subject to significant volatility and are valued based on market prices as of the reporting date.
Use
of Non-GAAP Financial Measures
This
release includes measures that are not in accordance with U.S. generally accepted accounting principles (“Non-GAAP measures”).
These Non-GAAP measures should be viewed in addition to, and not as a substitute for, the Company’s reported GAAP results, and
may be different from Non-GAAP measures used by other companies. In addition, these Non-GAAP measures are not based on any comprehensive
set of accounting rules or principles. GameSquare’s management uses these Non-GAAP measures for internal budgeting and forecasting
purposes and to evaluate GameSquare’s financial performance. GameSquare’s management believes the presentation of these Non-GAAP
measures is useful to investors for comparing prior periods and analyzing ongoing business trends and operating results. For further
information regarding these Non-GAAP measures, please refer to the tables presenting reconciliations of our Non-GAAP results to our U.S.
GAAP results and the “Management’s use of Non-GAAP Measures” that accompany this press release.
Conference
Call Details
Justin
Kenna, CEO, and Mike Munoz, CFO, are scheduled to host a conference call with the investment community. Analysts and interested investors
can join the call via the details below:
Date:
August 10, 2026
Time:
5:00 pm ET
Webcast:
https://event.choruscall.com/mediaframe/webcast.html?webcastid=HC4SUncR
Investor
Relations
Andrew
Berger
Phone:
(216) 464-6400
Email:
ir@gamesquare.com
Media
Relations
Email:
pr@gamesquare.com
About
GameSquare Holdings, Inc.
GameSquare
(NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen
Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports,
one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native
business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across
gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management
program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing
media company at the intersection of culture, technology, and next-generation financial innovation.
To
learn more, visit www.gamesquare.com.
Forward-Looking
Information
This
news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking
statements”) within the meaning of the Private Securities Litigation Reform Act of 1995. All statements, other than statements
of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news
release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives,
assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”,
“is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”,
“scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations
of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”,
“might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking
statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance,
revenue, growth and profitability; and the Company’s ability to execute on its current and future business plans. These forward-looking
statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied
on by any investor as, a guarantee, assurance or definitive statement of fact or probability.
Forward-looking
statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s
ability to grow its business and being able to execute on its business plans, the success of Company’s vendors and partners in
their provision of services to the Company, the Company being able to recognize and capitalize on opportunities, the Company continuing
to attract qualified personnel to support its development requirements, the continued development, acceptance and adoption of digital
assets; the availability, security and functionality of digital asset custody solutions and related infrastructure, the liquidity and
stability of digital asset markets, the Company’s ability to manage the significant price volatility associated with digital assets,
and the ability of the Company and its service providers to maintain adequate cybersecurity protections and safeguard digital assets
from theft, loss or unauthorized access. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties,
and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking
statements.
Such
factors include, but are not limited to: the Company’s ability to achieve its objectives, the Company successfully executing its
growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage
the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business,
economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors
that could affect the Company. Additional information regarding risks and uncertainties that could affect the Company is included in
the Company’s filings with the U.S. Securities and Exchange Commission, including under the headings “Risk Factors”
and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in the Company’s
most recent Annual Report on Form 10-K and subsequent Quarterly Reports on Form 10-Q and Current Reports on Form 8-K. There can be no
assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from
those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information
contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections,
or other factors, should they change, except as required by law.
GameSquare
Holdings, Inc.
Consolidated
Balance Sheets
(Unaudited)
June 30,
2026
December 31,
2025
Assets
Cash
$ 2,101,751
$ 4,604,781
Restricted cash
2,361,254
1,769,552
Accounts receivable, net
11,322,606
8,733,159
Digital assets
23,454,063
5,987,720
Government remittances
284,081
343,488
Prepaid expenses and other current assets
936,001
771,902
Total current assets
40,459,756
22,210,602
Investments
137,023
383,503
Investment in ETH fund
377,438
41,374,063
Promissory note receivable, non-current
549,000
549,000
Property and equipment, net
106,456
114,054
Goodwill
8,619,295
5,912,230
Intangible assets, definite lived, net
7,451,752
5,414,452
Intangible assets, indefinite lived
-
1,945,962
Right-of-use assets
1,187,597
1,398,515
Total assets
$ 58,888,317
$ 79,302,381
Liabilities and Shareholders’ Equity
Accounts payable
$ 20,795,772
$ 21,929,984
Accrued expenses and other current liabilities
4,818,818
6,788,876
Players liability account
47,535
47,535
Deferred revenue
5,334,418
3,952,295
Current portion of operating lease liability
458,186
441,485
Promissory notes payable, current
12,100,000
2,000,000
Warrant liability
376
1,626,832
Contingent purchase consideration, current
1,433,000
-
Deferred purchase consideration
-
3,996,548
Arbitration reserve
-
93,041
Total current liabilities
44,988,105
40,876,596
Contingent purchase consideration, non-current
2,279,224
807,000
Deferred tax liability
810,704
810,704
Operating lease liability
925,361
1,154,341
Total liabilities
49,003,394
43,648,641
Commitments and contingencies (Note 17)
Series A-1 convertible preferred stock ($0.0001 par value, 50,000,000 authorized, 0 and 3,433 shares issued and outstanding as of June 30, 2026 and December 31, 2025, respectively)
-
3,924,296
Common stock ($0.0001 par value, 500,000,000 shares authorized, 102,371,390 and 98,066,751 shares issued and outstanding as of June 30, 2026 and December 31, 2025, respectively)
10,237
9,807
Additional paid-in capital
201,264,994
195,158,882
Treasury stock
(205,628 )
(580,715 )
Accumulated other comprehensive loss
(558,330 )
(586,991 )
Non-controlling interest
-
-
Accumulated deficit
(190,626,350 )
(162,271,539 )
Total shareholders’ equity
9,884,923
35,653,740
Total liabilities and shareholders’ equity
$ 58,888,317
$ 79,302,381
GameSquare
Holdings, Inc.
Consolidated
Statements of Operations and Comprehensive Loss
(Quarterly
information unaudited)
Three months ended June 30,
Six months ended June 30,
2026
2025
2026
2025
Revenue
$ 18,475,300
$ 7,788,519
$ 33,010,922
$ 15,227,643
Cost of revenue
9,425,530
5,497,023
18,356,970
9,778,222
Gross profit
9,049,770
2,291,496
14,653,952
5,449,421
Operating expenses:
General and administrative
5,194,140
3,565,333
9,633,787
7,272,958
Selling and marketing
2,422,819
1,416,813
4,565,833
2,752,574
Research and development
682,531
671,614
1,293,333
1,325,667
Depreciation and amortization
536,648
252,174
966,898
456,305
Contract exit costs
9,477
103,507
160,332
720,720
Other operating expenses
1,915,142
547,188
3,086,839
1,292,565
Total operating expenses
10,760,757
6,556,629
19,707,022
13,820,789
Loss from continuing operations
(1,710,987 )
(4,265,133 )
(5,053,070 )
(8,371,368 )
Other income (expense), net:
Interest income (expense)
(279,492 )
116,316
(608,593 )
142,902
Change in fair value of convertible debt carried at fair value
-
(5,561 )
-
327,916
Change in fair value of warrant liability
(726,189 )
(17,731 )
(66,806 )
(12,384 )
Arbitration settlement reserve
(39,634 )
(66,217 )
(11,842 )
(10,634 )
Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund
(7,828,414 )
-
(22,420,563 )
-
Yield on digital assets
(119,987 )
-
(151,888 )
-
Other income (expense), net
177,043
204,323
174,450
130,859
Total other income (expense), net
(8,816,673 )
231,130
(23,085,242 )
578,659
Loss from continuing operations before income taxes
(10,527,660 )
(4,034,003 )
(28,138,312 )
(7,792,709 )
Income tax expense
(83,050 )
-
(83,050 )
-
Net income (loss) from continuing operations
(10,610,710 )
(4,034,003 )
(28,221,362 )
(7,792,709 )
Net income (loss) from discontinued operations
(39,129 )
1,015,657
(133,449 )
(2,399,373 )
Net loss
(10,649,839 )
(3,018,346 )
(28,354,811 )
(10,192,082 )
Net loss attributable to non-controlling interest
-
-
-
2,018,132
Net loss attributable to GameSquare Holdings, Inc.
$ (10,649,839 )
$ (3,018,346 )
$ (28,354,811 )
$ (8,173,950 )
Comprehensive loss, net of tax:
Net loss
$ (10,649,839 )
$ (3,018,346 )
$ (28,354,811 )
$ (10,192,082 )
Change in foreign currency translation adjustment
699
(547,983 )
28,661
(385,457 )
Comprehensive loss
(10,649,140 )
(3,566,329 )
(28,326,150 )
(10,577,539 )
Comprehensive loss attributable to non-controlling interest
-
-
-
2,018,132
Comprehensive loss
$ (10,649,140 )
$ (3,566,329 )
$ (28,326,150 )
$ (8,559,407 )
Income (loss) per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution:
From continuing operations
$ (0.11 )
$ (0.10 )
$ (0.29 )
$ (0.21 )
From discontinued operations
(0.00 )
0.03
(0.00 )
(0.01 )
Loss per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution
$ (0.11 )
$ (0.08 )
$ (0.30 )
$ (0.22 )
Weighted average common shares outstanding - basic and diluted
94,909,415
38,968,089
96,115,061
37,850,112
Management’s
use of Non-GAAP Measures
This
release contains certain financial performance measures, including “EBITDA” and “Adjusted EBITDA,” that are not
recognized under accounting principles generally accepted in the United States of America (“GAAP”) and do not have a standardized
meaning prescribed by GAAP. As a result, these measures may not be comparable to similar measures presented by other companies. For a
reconciliation of these measures to the most directly comparable financial information presented in the Financial Statements in accordance
with GAAP, see the section entitled “Reconciliation of Non-GAAP Measures” below.
We
believe EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding
the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses.
We define “EBITDA” as net income (loss) before (i) depreciation and amortization; (ii) income taxes; and (iii) interest expense.
Adjusted
EBITDA
We
believe Adjusted EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results
by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring
expenses. We define “Adjusted EBITDA” as EBITDA adjusted to exclude extraordinary items, non-recurring items and other non-cash
items, including, but not limited to (i) share based compensation expense, (ii) transaction costs related to merger and acquisition activities,
(iii) arbitration settlement reserves and other non-recurring legal settlement expenses, (iv) contract exit costs, primarily comprised
of employee severance resulting from integration of acquired businesses, (v) impairment of goodwill and intangible assets, (vi) gains
and losses on extinguishment of debt, (vii) change in fair value of assets and liabilities adjusted to fair value on a quarterly basis,
(viii) gains and losses from discontinued operations, and (ix) net income (loss) attributable to non-controlling interest.
Reconciliation
of Non-GAAP Measures
A
reconciliation of Adjusted EBITDA to the most directly comparable measure determined under U.S. GAAP is set out below. (Unaudited)
Three months ended June 30,
Six months ended June 30,
2026
2025
2026
2025
Net loss
$ (10,649,839 )
$ (3,018,346 )
$ (28,354,811 )
$ (10,192,082 )
Interest (income) expense, net
279,492
(116,316 )
608,593
(142,902 )
Income tax expense
83,050
-
83,050
-
Amortization and depreciation
536,648
252,174
966,898
456,305
Share-based payments
331,855
5,616
859,541
34,614
Realized and change in unrealized (gain) loss on digital assets and investment in ETH fund
7,828,414
-
22,420,563
-
Transaction costs
551,985
547,188
1,642,830
1,292,565
Legal settlement
4,450
-
4,450
-
Arbitration settlement reserve
39,634
66,217
11,842
10,634
Contract exit costs
9,477
103,507
160,332
720,720
Gain on shares issued for AP settlement
(177,555 )
-
(177,555 )
-
Change in fair value of contingent purchase consideration
1,358,707
-
1,439,559
-
Change in fair value of warrant liability
726,189
17,731
66,806
12,384
Change in fair value of convertible debt carried at fair value
-
5,561
-
(327,916 )
Loss (gain) on disposition of subsidiary
-
(3,020,335 )
-
(2,721,953 )
Loss from discontinued operations
39,129
2,004,678
133,449
5,121,326
Adjusted EBITDA
$ 961,636
$ (3,152,325 )
$ (134,453 )
$ (5,736,305 )
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v3.26.1
Cover
Aug. 10, 2026
Cover [Abstract]
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Aug. 10, 2026
Entity File Number
001-39389
Entity Registrant Name
GameSquare
Holdings, Inc.
Entity Central Index Key
0001714562
Entity Tax Identification Number
99-1946435
Entity Incorporation, State or Country Code
DE
Entity Address, Address Line One
6775
Cowboys Way
Entity Address, Address Line Two
Ste. 1335
Entity Address, City or Town
Frisco
Entity Address, State or Province
TX
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US
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75034
City Area Code
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